It seems like changing the input device in the multiplayer menu doesn't actually have any effect. No matter what, it always uses the input device in the settings for every player.
Seems like a good game being worked on by a passionate dev. The one thing that should work for anyone who plays this game is the audio in/out and it doesn't. Wait to buy this until the solution isn't gonna send you on a crusade across the internet. Crazy that this is in 0.4 and its still an issue.
I agree, it is crazy that this is still an issue. But it's one I cannot fix myself because it's an issue with the Godot Engine itself; it's very likely due to the issue described in this pull request: https://github.com/godotengine/godot/pull/92532
I believe a fix will be added for Godot version 4.5, which is being worked on, so ideally that will fix it for Choicer Voicer as well, whenever I move the project to Godot 4.5
Thank you for this incredibly funny game. There's a small issue when trying to reproduce characters' high-pitched voices. The microphone barely picks up anything. Which settings should I change to make it work?
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Can you please make a Mac version? I have a mac and i have to use a Linux emulator that is really slow for my Macbook
It seems like changing the input device in the multiplayer menu doesn't actually have any effect. No matter what, it always uses the input device in the settings for every player.
Is there any tutorial to how to play Online/Multiplayer with Parsed
Seems like a good game being worked on by a passionate dev. The one thing that should work for anyone who plays this game is the audio in/out and it doesn't. Wait to buy this until the solution isn't gonna send you on a crusade across the internet. Crazy that this is in 0.4 and its still an issue.
I agree, it is crazy that this is still an issue. But it's one I cannot fix myself because it's an issue with the Godot Engine itself; it's very likely due to the issue described in this pull request: https://github.com/godotengine/godot/pull/92532
I believe a fix will be added for Godot version 4.5, which is being worked on, so ideally that will fix it for Choicer Voicer as well, whenever I move the project to Godot 4.5
Thanks for replying. Don't mean to sound rude or whatever, I love what you're working on.
i love gaming
how do i setup mic for my friend tho :(((
can someone explain why the demo is called no gameplay demo
Mainly performance and mic testing, you cannot actually play the game.
Also stated in the description, includes templates for pack creation.
Draw One Circle🗣️
Thank you for this incredibly funny game.
There's a small issue when trying to reproduce characters' high-pitched voices. The microphone barely picks up anything.
Which settings should I change to make it work?