A downloadable game for Windows and Linux

Buy Now$5.00 USD or more

--- Early Access ---

PLEASE NOTE: This version 0.4 release has known issues, and version 0.5 is planned to be an overhaul. Please recognize that purchasing the game now is getting an in-progress experience.

The base game contains no voice packs beyond the 5-clip tutorial pack.


Welcome to the Choicer Voicer! It's a mini gameshow where you do your best impressions of any audio clips you choose, and get graded on your performances. Includes many customization options in the form of user-created mod packs you can add to the game's local folder.

Enjoy a zany voice-based game show with a classic frutiger-aero inspired aesthetic, featuring music from AzureOtsu!


For individuals who only wish to create and test mod packs for The Choicer Voicer, the customization menu is also available for free, under the demo download.

Published 2 days ago
StatusIn development
PlatformsWindows, Linux
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorYeahMaybe
Made withBlender, FL Studio, Audacity, Godot, GIMP
TagsCasual, Character Customization, choicer-voicer, Comedy, Godot, Local multiplayer, party-game, Short, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsMouse
MultiplayerLocal multiplayer
Player count1 - 4

Purchase

Buy Now$5.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

The Choicer Voicer ver 0.4.11 96 MB

Download demo

Download
Customization Menu Only ver 0.4.10 83 MB
Download
Customization Menu Only ver 0.4.10 80 MB

Comments

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(+1)

Hey YeahMaybe me again.

I did some more testing should it help.

my antivirus put the godot program into untrusted because of missing digital signature, but making it trusted seemed not to help too much but heres the interesting thing I found.

So despite the wavelength not showing any blips, the audio IS recorded. But it doesnt show it. Nor does it play back on my headset. It however does play it back when i run it on my speakers for some reason? I dunno what could be causing this but i hope that's some help o3ob

Thank you so much for taking time to investigate the issue. What you've reported is incredibly baffling though. So, if I've got this correct, all game audio works except the user voice playback, which will only play if you've chosen your speakers as the output device?

And the waveform appears for the voice clips, but not the user voice recording, but the user voice is actually recorded? That's the weirdest part, because the waveform sampling and user recording uses the exact same audio bus. ...what on Earth...

Okay i did more testing and i have solved the issue. And this may be a good thing to mention for anybody who uses this cause it's a pretty popular brand.

I am using a Steelseries Arctis 9 headset that comes with software for use. One of which deals with audio stuff. Sonar, which is a setting for increased audio control in the Steelseries GG client, messes with the game. I turned it off and with the same mic input and same output, it now shoes the wavelength and works. So should this error occur for anybody else you can point them towards that :D

I seem to have the same exact issue as well, except I'm using a Logitech G Pro X.

How do I make a pack? I’m trying to put my character in the game, but its not working. Can you help me on that please?

I have the game's defaults as a separate download, which shows the basic structure of pack files and what the names have to be. What kind of pack are you making? Are the names of your files the ones that the game looks for?

(+1)

hey so, for some reason, the scoreblips sound fine in the menus, but within the rounds, nothing plays, i tried using all audio formats, and nothing, any idea?.

I shall look into it as soon as I get home. That's strange that nothing plays, especially if it works in the menu. It's something dumb on my part, I'm sure. Thank you for the report.

There was in fact an issue with the scoreblips in the studio, where the file type expected only WAV. This caused an error when I tested it with MP3. I've updated it to fix that--however, you said that you tried all audio formats and it didn't work for you, but WAV should've worked in that scenario. Does the new version 0.4.11 happen to fix it for you? If not, I'll have to try harder to find the cause.

(+2)

this is a fantastic game! quick question: no matter what i do, whenever i try to give my custom host unique dialogue, it defaults to Shae's every time, is there a workaround/fix for this?

I have this issue too...

(1 edit) (+1)

Thank you for catching that! Appears to be a bug from a late addition to my code that I wasn't even utilizing. I've just updated the download to version 0.4.10 which should (among other things) properly load your chosen host.

no clue what is causing that, i have multiple mp3 files (4) and it plays one round, and for some reason the same exact audio file


My first suggestion is to check the length of your mp3 files. Are three of them longer than 5.5 seconds? The default settings don't allow clips longer than 5.5 seconds, but this can be increased up to 60.0 seconds


exactly what i thought was wrong, exactly 3 of em are longer than that limit, i'll try to find where to make the limit bigger

It's on the first page when you click Settings, in the top-middle of the screen.

thanks, also i feel like the last judge never votes?

Getting 5/5 judges is intended to be difficult. The audio scorer is still a work in progress though, as sometimes close matches won't score as expected.

Where do i get the hosts like worf and those

Awesome! I'm still working on the valve pack. It already has a lot of stuff in it (over 500 voice lines). I'd say it's about 80% done.

yoooo i need that pack, we need some sort of forum or discord server for these pack

Will the game support mac eventually?

I'm using Godot, which has support for exporting to Mac and Linux. It will be a matter of playtesting them in those environments, but I do expect to have support for all three major operating systems.

hurray

(+4)

I made a Scott The Woz Pack! (currently working on some other ones too)

(1 edit)

No matter what I do it wont pick up my mic :( Sad. Still dont regret the supporting though and I look forward to whatcha can do :)

(1 edit)

Well that's something I definitely need to fix! What exactly is the issue: your mic isn't among the input devices listed, or there's no audio input once you've selected your mic?

(+1)

Just to help with game development i'll give you the full list o3ob

All my mic options are there. On selection windows asks if i want to allow the program to get mic input. I allow this.

My antivirus asks if i want to confirm this, I do so.

On testing no matter what input i select mic does not pick anything up. I tried launching it as administrator it didnt help. And according to the Privacy & Security > Microphone sector in my windows settings the godot program is allowed to pick up whenever i click to test the recording, yet nothing is recorded. 


OS is windows 11.


(Also if it helps a minor bug i found was when you hit enter after entering a name and then trying to save it it crashed the program)

I wonder if it's a Windows 11 issue, but I certainly hope not. I'll see if I can't recreate the issue somehow.


Regarding the bug you mention, that I was easily able to recreate, and that's quite the bug! I'll get on hotfixing that, thank you.

(+1)

No problem! I know you're nervous about your first release but you got something great going here. I bought it twice just to support you even if it doesn't work for me currently :3 keep up the good work<3. You're doing amazing.

You're crazy! But I appreciate the support so much! I really hope I can diagnose the microphone issue.

(+1)

Congrats on the release! Can't wait to put it to use!

(+3)

So happy to see it finally released! Can't wait to make stupid fun packs for my friends

(+2)

It's worth the money!

I'm currently working on a pack for Vinemon Cries and other Monster Cries!