Hi! I downloaded this game recently, and the game directory folder didn't install at all. I cannot add any custom packs by anyone, and I'm unsure if that's an issue with the game or an itch error/option I may have selected long ago.
I tried both versions 0.4.12 and 0.4.13 on Windows 11.
My first assumption would be that your Windows 11 didn't allow the game to generate those folders. But that would probably have required you to change your preferences, if ones exist for preventing programs from doing that; without knowing anything else, this hasn't been an issue for other Windows 11 users.
I figured it out! No other game directory installed properly because of something on itch's end! In the rare instance that someone else has issues, here's a solution to the issue for Windows!
I have a similar issue. When I extract from the zip file, all it shows in the executable. I can find the game directory folder, but it's in AppData>Roaming>YeahMaybe, so I'm not sure if I can add my own packs. Either way I would prefer all the game data to be in the same location as the executable. The solution you posted wouldn't work for me, I don't have the itch desktop app.
@YeahMaybe I've noticed that voice clips need to be de-amplified ahead of time by a good bit or else they come out sounding really scratchy and loud within the game. The clips I've used so far come out sounding perfectly fine in Audacity and various audio players on my PC with maxed-out volume but then proceed to sound really bad within CV. Wonder if there's any particular reason for this but just thought I'd let you know :)
And you're experiencing this issue in version 0.4.13, or 0.4.13b? One of the minor updates in 0.4.13b was the removal of a limiter that erroneously made loud audio crusty. If you're having this in 0.4.13b, then I'll have to look into it.
Good to hear it got updated so quickly! I've only been using the demo for the time being and previewing the audio through the customization menu. Is 0.4.13b only available via donation currently? I'm not seeing it listed anywhere here yet (even under the purchase options).
I have no idea what’s going on with the link, but if you manually copy/paste it into a new tab then it ends up working fine?
EDIT: Turns out it was caused by highlighting and pasting a new link over the previous one when I originally made the comment, deleted the link entirely and pasted the new one and now it’s working again!
Is anyone else running into a problem with creating voice packs? I followed along with everything, but the game still says I have 0 voices in the pack. It reads the author and title files though, for some reason.
Vinesauce is getting packs through the contact email on their website and I believe through their Discord as well.
In response to your first question below, currently packs are either being distributed through the comments here or via any other links where people would post them (i.e. Reddit, Twitter, etc.). I don’t believe there’s any proper repository yet.
everything is delayed by 1 second and that makes the game completely unplayable unless you account for the delay manually by 1 second. it's completely unintuitive. REALLY hope this gets fixed as the game is great otherwise. I just LITERALLY can't play it.
I apologize for this. And you're right, the audio delay is a big issue. It's the next thing on my list to focus my attention to. I am only one person, and this is the first public release of the early access.
Part of the problem up to this point is that there's a baked-in audio delay of 0.13 seconds. With the current recorder/player, I can't change this value without breaking the entire thing (amateur move, I know). I have to rewrite it from scratch while keeping all its functionality with the rest of the game. It's not impossible, but it does take time. The goal is to have separate user-selectable delays both for the realtime recording, and for the dual-playback.
Somebody on Youtube noticed this delay and suggested the ability to slightly adjust the position of the waveform before going ahead with it. I think this seems to be a good suggestion.
I love the concept of the game and it seems like it would be a really useful voice training tool and party game, but it desperately needs a way to account for mic delay. Without it, it learning new voice clips is really difficult and frustrating.
Still, thank you for the time and effort you put in to make the game!
i found a tip regarding the steelseries audio issue.
i disabled sonar, which is directional audio, and it still didnt work, that is because i also had a 5.1 stereo sound setting in Realtek Audio software.
Put your audio installation to Stereo on everything instead of surround and it will work. my guess is that the game just poo's his pants whenenever there are more than 2 audio channels. so yeah. since i disabled my realtek 5.1 audio setting, my steelseries GG works fine with the game. i hope this helps all future ppl with this issue. if you have a surround system at home just play/stream the game, and after that re-open whatever sound software you are using to put it back to 5.1.
hope this helped. i can't bother writing more details on this because i am 2 hours late for my stream because of troubleshooting this issue.
Just to be clear, you're saying that the engine's ability to record audio fails when the audio output is 5.1 surround sound, yes? Is that completely detached from what kind of input device you use, or are there some mics that can/cannot function with that type of audio output?
Includes: Gregg the Grim Reaper host with fully written dialogue, judges (Great Mighty Poo, Von Kriplespac, Panther King, Don Weaso, and One Random Tediz as well as scoreboard SFX and picture), Conker player complete with all assignable event voices, Windy match music, and 230 voice clips separated by each chapter (which include matching pictures and subtitles for every single individual clip).
This is already V2.0 and will likely be the final version unless I notice any further typos or a full-on menu theme is made by someone else at some point. Otherwise thank you so much @YeahMaybe for creating this game and uploading the demo version to make customization so much easier, and for every one else I hope you enjoy the pack!
My mic works but record playback has no audio and when I play the game there is no audio along side the recording i've done. Live mic works though btw. Also I've found that godot exe dont like to load for me and I have to open the game via cmd
It's the game's biggest bug at the moment. From what I can tell so far, the Record effect on the player microphone doesn't work when using 3rd party audio software in Windows, although it could be more than that.
The spectrogram and live mic don't use the Record effect, so they still work, but the Record effect is responsible for your audio playback and saving your performance.
I know which pack all the memey stuff is in inc cdi stuff.
Join the discord link should be floating around on the choicer voicer page somewhere otherwise if u cant find the link let me know and I'll post it again
Hey there, just purchased the game and I'm having trouble. I've extracted the file and launched the Godot application, but it won't launch and just crashes. Any solutions?
Are you using older hardware? Also, did you test to see if the demo worked for you first, and if so, did the demo work while the full version does not?
i'm having the same problem, the demo was crashing so i thought maybe the full game would have that problem fixed, so i purchased it and all the versions crash as soon as i open them.
Some people have posted packs in this comments section, there's also an unofficial Discord server for the game somewhere in these comments. Vinny/Joel are probably also sent packs directly by their moderators.
I TOLD you I'd throw money at you when this came out. I wasn't joking, it was my most anticipated game of 2024, and I look forward to streaming it tonight.
And thanks to everyone who created voice packs, you guys are awesome too.
Playback with Logitech USB audio devices seems broken. Or at least my headset won't get playback on mic test, only "hear live mic" works. I can kinda confirm it because I connected it through the front audio jacks and it works fine now. though it sounds lik ass
Here's my packs:https://alizarinred.itch.io/alizarinredscvpacks Featuring Pokemon Cries from both Anime AND the games (plan to add post 3DS Cries for Gen 1-5) and Pokemon Play It! Cries (Currently have no thumbnails WIP) I also included Vinemon Cries as well as a bunch of themed characters from Vinemon in it.
I also am going to add Pokemon Stadium 2 Cries and as they are unique enough to be added.
I'm noticing that if I download and install larger packs of clips, the audio clip selector prioritizes content from those larger packs.
Perhaps the algorithm could select a pack first, then choose a clip from that pack or one of the sub-packs inside so you're still likely to see smaller voice packs without disabling the bigger ones.
Yes, currently the only random selection option is a uniform randomization, which means very large packs will get picked more. A planned feature is randomization based on picking packs instead, but it's one of many features that still need to be implemented.
Windows defender just blocked this game from trying to get onto my laptop saying that its a "virus" should i be worried about it or nah? it says its classified as trojan
It's an unfortunate common problem with new and small programs, as Windows flags it as "unknown software," though now I am curious if other people have a warning classifying it the same as yours. Even when I downloaded it myself off Itch while doing tests of the store page, launching my own game from that would have Windows give me a software warning.
I got the same warning when I opened the game its probably because the game doesn't have a certified certificate and its being marked as a virus because it accesses the microphone, so windows is probably treating it as a pup.
Is it possible to add a switch or option in the settings to be able to listen to the original and recorded clip in different channels at the end of the round: the original in the left channel, and the recorded voice in the right channel?
That's actually a feature I've wanted, but only recently found a simple implementation for; so yes, I think I should be able to include that in an update soon.
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The BFDI Pack is release
still W.I.P
https://www.mediafire.com/file/jc8cjmsl5ik291k/BFDI_TCV_PACK_WIP.zip/file
Hi! I downloaded this game recently, and the game directory folder didn't install at all. I cannot add any custom packs by anyone, and I'm unsure if that's an issue with the game or an itch error/option I may have selected long ago.
I tried both versions 0.4.12 and 0.4.13 on Windows 11.
My first assumption would be that your Windows 11 didn't allow the game to generate those folders. But that would probably have required you to change your preferences, if ones exist for preventing programs from doing that; without knowing anything else, this hasn't been an issue for other Windows 11 users.
I figured it out! No other game directory installed properly because of something on itch's end! In the rare instance that someone else has issues, here's a solution to the issue for Windows!
https://github.com/itchio/itch/issues/2572
TL;DR: Uninstall the desktop app, and delete your itch folder located in here:
C:\Users<UserName>\AppData\Roaming\itch
Reinstall itch!
Curious if that’s a windows ransomware protection thing
I have a similar issue. When I extract from the zip file, all it shows in the executable. I can find the game directory folder, but it's in AppData>Roaming>YeahMaybe, so I'm not sure if I can add my own packs. Either way I would prefer all the game data to be in the same location as the executable. The solution you posted wouldn't work for me, I don't have the itch desktop app.
@YeahMaybe I've noticed that voice clips need to be de-amplified ahead of time by a good bit or else they come out sounding really scratchy and loud within the game. The clips I've used so far come out sounding perfectly fine in Audacity and various audio players on my PC with maxed-out volume but then proceed to sound really bad within CV. Wonder if there's any particular reason for this but just thought I'd let you know :)
And you're experiencing this issue in version 0.4.13, or 0.4.13b? One of the minor updates in 0.4.13b was the removal of a limiter that erroneously made loud audio crusty. If you're having this in 0.4.13b, then I'll have to look into it.
Good to hear it got updated so quickly! I've only been using the demo for the time being and previewing the audio through the customization menu. Is 0.4.13b only available via donation currently? I'm not seeing it listed anywhere here yet (even under the purchase options).
I've just finished creating another pack, this time it's Donkey Kong 64 (Minus the rap for various reasons lol), available at: https://drive.google.com/file/d/1tsgMg4paCpSts87ZrryyjBvtDCTfiYml/view?usp=sharing
Includes: 33 voice clips with matching pictures and subtitles for each one.
"file you requested does not exist"
darn
edit: thank you!
I have no idea what’s going on with the link, but if you manually copy/paste it into a new tab then it ends up working fine?EDIT: Turns out it was caused by highlighting and pasting a new link over the previous one when I originally made the comment, deleted the link entirely and pasted the new one and now it’s working again!
Is anyone else running into a problem with creating voice packs? I followed along with everything, but the game still says I have 0 voices in the pack. It reads the author and title files though, for some reason.
Just to confirm, is your pack within the folder structure: packs_voice > Folder “Name of pack” > WAV/MP3 files?
also i forgot to mention where did vinesauce get the voice packs from
Vinesauce is getting packs through the contact email on their website and I believe through their Discord as well.
In response to your first question below, currently packs are either being distributed through the comments here or via any other links where people would post them (i.e. Reddit, Twitter, etc.). I don’t believe there’s any proper repository yet.
where can i get custom voice packs? i bought the game and i have no idea what to do
https://discord.gg/u95EWESQBX
could you add a setting that's optimized for lower end computers
it's lagging for me and messing me up
everything is delayed by 1 second and that makes the game completely unplayable unless you account for the delay manually by 1 second. it's completely unintuitive. REALLY hope this gets fixed as the game is great otherwise. I just LITERALLY can't play it.
I apologize for this. And you're right, the audio delay is a big issue. It's the next thing on my list to focus my attention to. I am only one person, and this is the first public release of the early access.
Part of the problem up to this point is that there's a baked-in audio delay of 0.13 seconds. With the current recorder/player, I can't change this value without breaking the entire thing (amateur move, I know). I have to rewrite it from scratch while keeping all its functionality with the rest of the game. It's not impossible, but it does take time. The goal is to have separate user-selectable delays both for the realtime recording, and for the dual-playback.
It just sucks when everyone else is accusing me of lying about it because I'm one of like 5 people having this issue apparently.
Somebody on Youtube noticed this delay and suggested the ability to slightly adjust the position of the waveform before going ahead with it. I think this seems to be a good suggestion.
I love the concept of the game and it seems like it would be a really useful voice training tool and party game, but it desperately needs a way to account for mic delay. Without it, it learning new voice clips is really difficult and frustrating.
Still, thank you for the time and effort you put in to make the game!
I Wish I Could Download This For Free
Toony's Meme Pack for The Choicer Voicer by thet00nedl00n (itch.io)
Toony's Meme Pack for The Choicer Voicer is officially on itch.io!
i found a tip regarding the steelseries audio issue.
i disabled sonar, which is directional audio, and it still didnt work, that is because i also had a 5.1 stereo sound setting in Realtek Audio software.
Put your audio installation to Stereo on everything instead of surround and it will work. my guess is that the game just poo's his pants whenenever there are more than 2 audio channels. so yeah. since i disabled my realtek 5.1 audio setting, my steelseries GG works fine with the game. i hope this helps all future ppl with this issue. if you have a surround system at home just play/stream the game, and after that re-open whatever sound software you are using to put it back to 5.1.
hope this helped. i can't bother writing more details on this because i am 2 hours late for my stream because of troubleshooting this issue.
all hail vinesauce
Just to be clear, you're saying that the engine's ability to record audio fails when the audio output is 5.1 surround sound, yes? Is that completely detached from what kind of input device you use, or are there some mics that can/cannot function with that type of audio output?
The public version of my (infamous) Conker's Bad Fur Day pack is now available at: https://drive.google.com/file/d/1dnc3qQdwYzJpLWg3QiPpfedT1BDBKmPx/view?usp=sharing
Includes: Gregg the Grim Reaper host with fully written dialogue, judges (Great Mighty Poo, Von Kriplespac, Panther King, Don Weaso, and One Random Tediz as well as scoreboard SFX and picture), Conker player complete with all assignable event voices, Windy match music, and 230 voice clips separated by each chapter (which include matching pictures and subtitles for every single individual clip).
This is already V2.0 and will likely be the final version unless I notice any further typos or a full-on menu theme is made by someone else at some point. Otherwise thank you so much @YeahMaybe for creating this game and uploading the demo version to make customization so much easier, and for every one else I hope you enjoy the pack!
My mic works but record playback has no audio and when I play the game there is no audio along side the recording i've done.
Live mic works though btw.
Also I've found that godot exe dont like to load for me and I have to open the game via cmd
I made a SSGV5 pack for the game: https://drive.google.com/drive/folders/19lyL2KX2nrcAvjz-zL6Zue2RDYJqiihj?usp=sha...
Includes:
One host (ShockHat734), five judges (Mad8Warrior, DltMA, HushMush, Proxy_toxi, IdrissIDK), a menu theme and studio overlay colors.
It will get updates, can be small or major ones.
Kurosaki Koyuki From Blue Archive Pack
heres i made a pack
link https://www.mediafire.com/file/hyqi56m6wllxohh/Kurosaki_Koyuki_Pack.zip/file
Pog. Do you plan to make anymore BA content?
decided to test the game and apparently it lags when i start a game
also the player pov doesn't show up
Sorry if this question has been already asked, but, is there any fullscreen option?
It seems that ive got a fix for the Mic Issue! Unplugging the Receiver and ending Logitech Hub seems to have fixed the recording issue!
i can record but my playback doesnt play the sound, i can clearly see the sound waves being recorded, any advice?
having the same issue here, plus some gnarly looking visual glitches in the actual gameplay
Would you be able to send an email report showing examples of these visual glitches, as well as details about device you're using to play the game?
It's the game's biggest bug at the moment. From what I can tell so far, the Record effect on the player microphone doesn't work when using 3rd party audio software in Windows, although it could be more than that.
The spectrogram and live mic don't use the Record effect, so they still work, but the Record effect is responsible for your audio playback and saving your performance.
I have confirmed that the game works on a GameStop GS100 Wired Gaming Headset (the 16 dollar one)
does anyone have a YTP voice pack? i need one BADLY
Does CDI count?
of course it does
I know which pack all the memey stuff is in inc cdi stuff.
Join the discord link should be floating around on the choicer voicer page somewhere otherwise if u cant find the link let me know and I'll post it again
i'd be glad if you could post it here since i don't use discord
Hey there, just purchased the game and I'm having trouble.
I've extracted the file and launched the Godot application, but it won't launch and just crashes. Any solutions?
Are you using older hardware? Also, did you test to see if the demo worked for you first, and if so, did the demo work while the full version does not?
i'm having the same problem, the demo was crashing so i thought maybe the full game would have that problem fixed, so i purchased it and all the versions crash as soon as i open them.
Log message:
Godot Engine v4.2.stable.official.46dc27791 - https://godotengine.org
TextServer: Added interface "Dummy"
TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"
USER WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
windows_read_data_files_in_registry: Registry lookup failed to get layer manifest files.
Objects - 1
Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 2620741090960
at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:264)
quick question, does anyone know where Vinny and Joel and getting all their packs, because I wanna download them but I have no idea where to go.
Some people have posted packs in this comments section, there's also an unofficial Discord server for the game somewhere in these comments. Vinny/Joel are probably also sent packs directly by their moderators.
Can also back this, "Simpsons voice pack" is seen in Vinny's latest Choicer Voicer video: Vinny - The Choicer Voicer (Early Access Version 0.4.13) (youtube.com), so his moderators must be sending the packs to Vinny and Joel.
Do you know how to send packs to Vinny / moderators? Ty
Do you know how to send packs to Vinny / moderators? Ty
Did you put this on steam please?
my visa isn't accepted because of an inexplicable zip code error, can i get this for free?
I TOLD you I'd throw money at you when this came out. I wasn't joking, it was my most anticipated game of 2024, and I look forward to streaming it tonight.
And thanks to everyone who created voice packs, you guys are awesome too.
I have created a pack for the game! LINK: https://drive.google.com/drive/folders/15IN6mjC5-yqme2h0bzWNNpw9Qjv5Ffi2?usp=sha...
It will be updated every now and then.
JUNE 25 2024 - 20 new voices added! Updated description.
JUNE 29 2024 - 20 new voices added!
bro why did you make the host sexy
Playback with Logitech USB audio devices seems broken. Or at least my headset won't get playback on mic test, only "hear live mic" works. I can kinda confirm it because I connected it through the front audio jacks and it works fine now.
though it sounds lik assI can now record using my mic but i cannot hear any sound from the playback
and if i change my mic settings while "live mic" is on it all stops working
Yeah, playback is not working
Here's a small pack of FF14 voice clips I threw together for one of my friends.
https://drive.google.com/file/d/1k39gBVb_a5-71hmNMN1yaT-LxTgZIySD/view
here is a pack of sonic voice lines, from official sonic media (including funny and weird ones from official sonic social media posts)
https://drive.google.com/file/d/15eOoC7Vae_ms9cOQnnDuD8trE1Yr_o3J/view?usp=drive...
Here's my packs:https://alizarinred.itch.io/alizarinredscvpacks
Featuring Pokemon Cries from both Anime AND the games (plan to add post 3DS Cries for Gen 1-5) and Pokemon Play It! Cries (Currently have no thumbnails WIP)
I also included Vinemon Cries as well as a bunch of themed characters from Vinemon in it.
I also am going to add Pokemon Stadium 2 Cries and as they are unique enough to be added.
That's an amazing pack. Thank you so much.
I'm noticing that if I download and install larger packs of clips, the audio clip selector prioritizes content from those larger packs.
Perhaps the algorithm could select a pack first, then choose a clip from that pack or one of the sub-packs inside so you're still likely to see smaller voice packs without disabling the bigger ones.
Yes, currently the only random selection option is a uniform randomization, which means very large packs will get picked more. A planned feature is randomization based on picking packs instead, but it's one of many features that still need to be implemented.
Did some custom stuff for some silly stuff relating to a band I am in, check it out if you wanna get very confused and concerned: https://drive.google.com/drive/folders/1qnp7_Jza8zihbjK9isnq81f4ztczENqa?usp=dri...
Windows defender just blocked this game from trying to get onto my laptop saying that its a "virus" should i be worried about it or nah? it says its classified as trojan
It's an unfortunate common problem with new and small programs, as Windows flags it as "unknown software," though now I am curious if other people have a warning classifying it the same as yours. Even when I downloaded it myself off Itch while doing tests of the store page, launching my own game from that would have Windows give me a software warning.
I got the same warning when I opened the game its probably because the game doesn't have a certified certificate and its being marked as a virus because it accesses the microphone, so windows is probably treating it as a pup.
I made an F-Zero voicepack and an asdfmovie voicepack
can't wait to see Vinny and Joel's reactions to these onesThese voice packs want me to access.
Forgot to set the share setting to "anyone with the link"
Should be fixed now
Is it possible to add a switch or option in the settings to be able to listen to the original and recorded clip in different channels at the end of the round: the original in the left channel, and the recorded voice in the right channel?
That's actually a feature I've wanted, but only recently found a simple implementation for; so yes, I think I should be able to include that in an update soon.
I was making a soundpack and when i was making different buttons, it dosent play the sound